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GODOT 4.X ADD-ON

NODE TO INSTANCE

Deterministic replacement of nodes with PackedScenes

Made by a gamedev tired of manual pipelines
V 1.0.0 02 / 07 / 2026 MAJOR UPDATE
⬤ NEW: Auto save multiple instances as .TSCN or .SCN scenes
⬤ NEW: Automatically load multiple instances of scenes
⬤ NEW: Automatically add all references
⬤ NEW: Button to undo the last action
⬤ NEW: AutoSave muInstances Deterministic Matching
⬤ Transform Preserved
⬤ Batch Replacement
⬤ Recursive alias matching
⬤ Custom alias patterns with wildcards
⬤ Batch undo/redo history
Node To Instance (NTI) automates the replacement of nodes with PackedScenes directly in the scene.

Speed up blockout and placeholder replacement in large scenes with predictable and safe behavior.

WHAT THE ADDON DOES

NTI recursively traverses the entire scene tree and replaces nodes whose names match a user-defined alias. Each alias is associated with a PackedScene. The replacement preserves transformations and maintains the scene structure.

CORE CONCEPT

Each system entry defines:

  • Alias — search string (identification rule)
  • PackedScene — replacement scene

WHY USE NTI?

Fast Blockout

Replace placeholders with complex scenes in seconds.

🎯

Safe & Precise

No false positives. Deterministic matching.

🛡️

Hierarchy Safe

Maintains children, signals and editor stability.

1.0
VERSION
PRODUCTION READY
Updated 13 days ago
StatusReleased
CategoryTool
Release date 65 days ago
AuthorRafael_Fagiani
Made withGodot
Tagsaddon, Game Design, gamedev, Game engine, Godot, godot-addon
Code licenseMIT License

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$1.99 $1.79 USD or more

In order to download this tool you must purchase it at or above the minimum price of $1.79 USD. You will get access to the following files:

node_to_instance_1.0.0.zip 15 kB

Development log

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